So, for people who are less about the visuals and more about the gameplay, Series S gives you that entrance into next-gen at an incredibly competitive price." Faster loading timesĪs the new machines each use SSD storage solutions, loading times will be significantly shorter than on Xbox One and PS4. "Some people can tell the difference between 4K and 1440p, but I'm not 100 per cent sure that everybody can. The Xbox Series X targets 4K, whereas the Xbox Series S is meant to do everything the X can, but at 1440p," Karp detailed. "My understanding is it's more about the resolution. We asked whether there were any cutbacks that had to be made to get the game to run on Xbox Series S: The PlayStation Dirt 5 experience will be identical on both the standard and Digital Edition consoles, but there are distinct tech differences between the two next-gen Xbox machines.
"We also have a lot of surface types in the game, from gravel to ice and tarmac, and the haptic feedback gives you a much better feeling in terms of your grip and feeling on the road."Ĭodemasters Xbox Series S vs Xbox Series X The resistive triggers give you the ability to kind-of mimic that," he said. If you've ever driven a car and you slam your foot on the brake, you get that sensation where the ABS kicks in - the judders. "The resistive triggers are used more for ABS. Resistive triggers and haptic feedback will be part of the new controllers, especially the DualSense on the PS5, so we asked Karp how Dirt 5 will make best use of those features: "At the minute, that option works in time trial, but our technical director's working really hard because he wants it to be available in all races." Haptic feedback and resitive triggers So, if you target the highest resolution on next-gen, that'll run at 60fps, but if you target frame rate, that will compromise some visual aspects of the game, or some of the resolution in order to get that frame rate. "When you boot up, you have the option between resolution/image quality or frame rate. I think it gives much smoother game play than you'll have seen before in racing," Karp explained. We're also pushing the boundaries in terms of frame rates with our 120 frames option. "The latest set of consoles are more powerful than the previous ones and allow for better looking games. We wondered how it will work in the game and whether there are any trade-offs in picture quality: I'd expect third party to be able to use those additional resources to at least catch up with first party at this point.Dirt 5 will be one of the first games to offer a 120fps option for those with a compatible monitor or TV.
We are talking about a three year old current gen first party game vs third party next gen game with a substantial boost in hardware resources.
"How many third party racing games actually looks better than first party games like Forza and GT?"īut we are not talking about simply third vs first party. Forza remains the king of racers in my mind and this game does little to change that from what I've seen. I'm not planning to buy the game, frankly. How well you´re expecting your 2080 Super to perform on this game?"Īt least on par with next gen consoles, I would think. "All of which brings us to how the game performs, at least in this non-final code. Still time for optimization as DF points out: DF will come back to it when it´s finished and probably with a comparison video between PC, SX and PS5."